Monday, October 30, 2006

Unreal Paintbal



The Castle.


A massive steel and wood castle with two 20 foot turrets scalable by spiral staircases. The

structure is surrounded by a speedball type field containing barrels and tyre barricades for cover. You need some serious skill to attack and capture this stronghold.


Rubber Rampage.


About as open and as fast as you can get in the woods, with hundreds of tyres tactically placed into barricades. You can’t have more fun with a paintball gun. This game is fast, furious and with people lurking round every corner, you are bound to take some souvenirs home from this map.


Desperation.


There were rumours this lost Wild West Village was once inhabited by over two hundred people but if anything this place now has a population well into the minus numbers. Sorry the Aerial Plan worlden go in


Command Post.



Deep in the woodland you prepare to take your last stand against an unbeatable foe that surround you. Your team members must work together to fend of endless attacks from the advancing enemy. This siege style game will test your organization, planning, teamwork and endurance. Hold the enemy back for a full 15mins and you just might escape alive.sorry aial map not working


The Bridge.


In the heart of the forest lies a bridge…a BIG one! Your team needs to get to the other side to escape. Everything looks quiet; you take that first step home, only another 60ft to go. Wait! Was that something moving in those bushes…?


The Trenches.


Fight your way through the tight trenches and blind corners with the rest of your team deep in enemy territory. A rabbit warren of hills and trenches. Line of sight? Forget it!

There are a lot more and better pictures on there web site

http://www.unrealpaintball.co.uk/trenches.html








Saturday, October 07, 2006

Chopper Squad Skirmish Gold Coast Scenario Game













CHOPPER SQUAD SKIRMISH GOLD COAST

Stalk the other team and engage them in a fire-fight, eliminate their key players with a burst of paintballs, then charge forward and blow the oppositions chopper.

BLOW THE BRIDGESKIRMISH GOLD COAST

Beat the opposing team, take the high ground, then charge forward to detonate the bridge across the valley.

TANK BUSTERSSKIRMISH GOLD COAST

Each team has its very own real military tank that has to be defended at all cost against the opposing team. Coloured smoke grenades are used to designate hits on the enemy armour as you assault fortified positions.

CAPTURE THE FLAGSKIRMISH GOLD COAST
This is the classical paintball strategy scenario where teams have flags mounted atop their forts that must be captured to win the game. Not as easy as it looks because defenders may be hidden anywhere in the bunkers and smaller forts.

HOLD THE FORTSKIRMISH GOLD COAST
Use the elaborate defences and network of smaller forts to hold your main defensive asset, the team base.
TERMINATORSKIRMISH GOLD COAST
Use all of the teams available firepower to seek out the enemy and destroy them within the time limit set for the game

rules of airsoft

Hit taking:
Airsoft relies on honesty - unlike paintball there is no mark left by airsoft hits. Nothing ruins an airsoft game faster than players not taking hits. Please help us to provide top quality airsoft games by being an honest player.
A hit occurs when a BB fired directly from a gun, or launched by a grenade or spring operated trap, strikes a player anywhere about their person or attire.
Gun hits and definite ricochets do not count as hits, but all other areas (head, equipment, mask, fingers, feet etc) do.
When you are hit, shout 'Hit' and raise your hand. Leave the game field keeping your arm raised to indicate to other players that you are out of the game. Do not linger in the game field.
Cheating:
We use a ‘3-strikes and you’re out’ system for cheating.
At the start of the day, each player is given a uniquely numbered armband in their teams colour.
If the marshals are told that a player is not taking hits, their number is marked down on a board.
The first strike is a friendly warning, the second strike is a formal warning and the third strike leads to your being escorted from the site.
Players can look at the board at any time to see if any 'strikes' have been issued.
Other actions which may earn you a strike are: blind firing, goggle lifting (removing protection in the game area), persistant overly aggressive play. This is not an exhaustive list.
Surrender rules:
We play a ‘surrender’ or 'bang' rule. If you are likely to shoot a player at very short range, please give them a chance to surrender, or alternatively touch them and say ‘bang’ – this will count exactly the same as a hit with a BB. It hurts less, and makes you more popular.
Use common sense in the application of this rule - do not try and 'sniper-bang' players who you could quite safely shoot.
The surrender rule is best used where you have caught someone completely by surprise and they are, for example, facing the other way.
Grenades and smoke:
BB grenades and blank firing grenades will count as hit if they explode within 5 metres of you outside, or within the same room if inside.
If you can get hard cover (like a wall, door or sandbags) between you and the grenade then you are safe. A bush is not hard cover.
Blank firing grenades must only be used with 9mm blanks - 12 guage blanks are not permitted as they are too loud in confined spaces.
Due to their weight, blank firing grenades should only be thrown underarm - use common sense to avoid injuring other players; it's not a real war.
Blue coloured smoke (which will only be issued by Marshals) counts as toxic gas. If used, then the opposing team to the user must evacuate the smoke immediately or remove themselves from the game.
Any other coloured (non-blue) smoke has no effect other than obscuring.
Thunderflashes count only as distraction, they have no effect in eliminating players.
Mark 9 thunderflashes may not be used as they are too loud in confined spaces. Mark 5 thunderflashes are fine.
Ammo limits:
In order to prevent 'spray-and-pray' tactics which we feel ruin realism and cause games to bog down, Dragon Valley imposes an ammo limit of 600 rounds per player per game.
Magazines for gas or spring powered pistols do not count toward your allocation of rounds. If you want to carry three tonnes of GBB mags, that's up to you.
Standard magazines for the new Marui MAEG pistols are not counted toward your allocation - once released the hi capacity magazines for these pistols will be counted.
Shotgun shells do count toward your allocation of rounds.
Moscart shells, being single shot, do not count toward your allocation of rounds.
Each team may take out one support machine gun (a large fully automatic weapon such as an M60 or M249; not an MP5K with a drum mag!) with 2000 rounds maximum per game.
Infringements to this rule will be counted as cheating and will earn you a 'strike' under rule 2.
Marshals decisions are final. If you disagree with the decision of a marshal, take up the matter with a head marshal or with the organisers.
If you are unclear on any of these rules, or you have any questions about them, just ask one of our friendly, experienced marshalling staff.
Please put safety above any game constraints. If you or the marshals would see what you are doing as dangerous, then simply don’t do it.

Saturday, September 09, 2006

Staar Gate Paintball Walk On





Staargate Scenario Game 2006
Powerplay Paintball - Wakefield 16-17 September 2006
ONLINE BOOKING IS CLOSED, WE ARE FULLY BOOKED-->
Fantastic Prize Draws!!!



All players who have booked into staargate by 1 June will be entered into a draw for a free entry to the Saving Ryan's Privates scenario game on Sunday 25 June. http://staargate.ukpsf.com/www.battlezonepaintball.co.uk All players who have booked into staargate by 1 July will be entered into a draw for a free entry to the Braveheart Scenario game on Sunday 16 July. http://www.ukscenario.com/ All players who have booked into staargate by 1 August will be entered into a draw for a free entry to the WOR5 on Sunday 20 August. http://www.talkpaintball.com/ All players who have booked into staargate by 1 September will be entered into a draw for a free entry to the Staargate event on 17 September. http://www.staargate.co.uk/ All the above draws also include a box of paint with the compliments of the UKPSF Steve
Questions and Hopefully some answers!!!
What is "Kenny's 6 - Staargate 2 (The Battle for the Universe)?
“Staargate” is a scenario based paintball event organized by Gillie and Andy Hatton from the PBUK and Steve Bull from the UKPSF and Powerplay Paintball Ltd. This is the sixth year we have organized an event with South Park and Star Wars being the previous themes.
It is more than just a one day paintball event it is a weekend of paintball as well as several “side shows” during the weekend.
What are the objectives of the game?
Too complicated to explain at present but basically there are two main teams plus smaller teams and lots of characters.
When and Where?


This year the main event is on Sunday 17th September at Powerplay Paintball near Wakefield. The site is approx 2 minutes form Junctions 38 on the M1. The nearest towns are Wakefield and Barnsley which are both about 15 minutes away.
Directions
From the North take the M1 south heading towards Sheffield and leave the motorway at junction 38. From the south head north towards Leeds on the M1 and again leave the motorway at junction 38
Link to directions
From the motorway exit follow the signs (brown tourist signs) for WOOLLEY EDGE. You will go under a low railway bridge and then into the village of HAIGH on Haigh lane. Approx 200 mts after the last house in the village turn left into the paintball site and then follow the signs either to the camping and car parking area or the safe area.
I hear it is a two-day event?
No, the main event is on the Sunday BUT due to the distance players have to travel it was decided four years ago to make it into a weekend of paintball. The format this year will be the same as the last four years. Players can arrive at the site from NOON on the Saturday and set up camp on the camp site. Registration will be from 13.00hrs. In the afternoon we will be organising “customer” type games.


The “customer” type games are what our site customers would play. We will split the players into two groups and request that a dozen players act as marshals for a couple of games. The teams will then play the games that Powerplay Paintball’s normal customers would play. After two games it’s back to the safe area for a cuppa – change the marshals – and then back out for another set of games. These games will last most of the afternoon.
Do I have to be at the site for 13.00 on the Saturday?
No, as you register you can join in the afternoon games. We hope to run the games until about 18.30hrs.
Registration will continue until about 18.00hrs on the Saturday.
What happens on the Saturday night?
After finishing the “customer” games, most players either went to their tents for a chill or sat in the safe area watching videos. Later in the evening there will be a BBQ, with lots of drink being consumed. This year there will be another TALENT SHOW with a Stargate related prizes for the winner. The drinking is BYO as the site does not have a license to sell alcohol. The site shop will be open for the sale of chocolate and soft drinks. On the Saturday afternoon there will also be food on sale. Dark Warriors legendary disco will be on site again - Will the "Dancing Panda's" be back and will Guppy finally sing to the bear!!
Can I camp?
Yes, there is ample camping available but it is strictly first to arrive gets the best spots. There are only three things we ask of campers
No firing markers in the camping area only in the designated areas
Keep the area around your tent clean and tidy and dispose of all rubbish in the site bins
No fires on the camp site
Anyone breaking these rules will be asked to leave the site and NO refund of their game fee will be made.There is no charge for camping.


Is there local accommodation?
There is ample local accommodation as follows:
Travel Lodge at Woolley Edge motorway services 0870 19 1764 - 5 mins (1.5 miles) from the siteTravel Lodge at Barnsley 0870 191 1621 12 mins (6.0 miles) from the site Junction 37 M1
Premier/Travel Inn at Wakefield 08701 977 257 - 10mins (3miles) from the site Junction 39 M1Premier/Travel Inn at Barnsley 08701 977 024 - 15 mins from the site Junction 36 M1Premier/Travel Inn at Castleford 0870 990 6592 - 20 mins from the site Junction 31 of the M62
Holiday Inn Express at Wakefield 01924-257555 - 10mins (3miles) from the site Junction 39 M1Holiday Inn at Wakefield 870-4009082 - 15mins from the site Junction 40 M1
Cedar Court Hotel at Denby Dale 01924 276310 - 10mins (3miles) from the site junction 39 M1Midgley Lodge Motel 01924-830069 - 10mins from the site on the Huddersfield RoadCampanile Hotel at Wakefield 01924-201054 - 15mins from the site junction 39 M1As well as these hotels there are plenty of B&B’s in the area, try searching on google
For those who want to have a night in Leeds there are dozens of hotels to suit all budgets.
Is it site paint only?
No it is a BYO event but paint will be available from the trade stands on the site. Site paint will vary between £20- £40/2000 depending on grade.
Is Air and CO2 available?
We will be using the H-PAC air system all weekend. Your game fee includes unlimited air fills. If you need to fill dive tanks there will be a £5 charge. Make sure your cylinders are in test - if they are out of date they will not be filled - DOT bottles will not be filled by H-pac you will have to supply your own dive bottles.
How many players will there be?
We had 300 players last year this year there will be a maximum of 400 players
Can the site cope with 400 players?
Yes, Powerplay Wakefield is one of the largest sites in the UK. There will be NO customers at the site so we have the whole site to ourselves. You can also use pyrotechnics on this site.
We will be using two base camps and this year the second base camp will have CO2 fills as well as refreshments. Subject to confirmation by H-pac there should be air in both base camps this year.
How do we know who is on which team?
ALL players will be given a playing T-shirt to identify their team. This will be worn like a playing top so everyone knows who you are playing for. Playing tops and armbands depending on who they are playing for will identify the renegade players. Characters will not need tops. If you want to be a character you need to contact gillie@pbuk.biz or telephone 0870 777 6492 this the only way your character can be written into the scenario script !!
Someone will have a lot of washing to do?
No they won’t as players keep their T-shirts at the end of the day. They are your souvenir event T-shirt.


But I want to wear fancy dress?
Again not a problem so long as you wear a playing top or you are a designated character in the Stargate scenario. There is a prize for the best-dressed player at the event.
How long does the game last?
On the Sunday registration will be from 7.30am with the players meeting at 9.30am. Players will then go to their various bases and the game will start at 10.15-10.30 and finish about 15.30-16.00hrs depending on the weather and the daylight.
I can’t play that long so what do I do?
Most players play for an hour or so and then have a break. There will be food in the main base camp and drinks in both base camps. Last year some players never stopped for a break only to pot up and gas up their markers.
Marshalling?
Last year we had 20 marshals and they all said their job was very easy as all players played “fair” calling themselves out and returning to their start bases. This year we will have approx 30
Will there be a raffle again?
Yes, there will be a free raffle this year. Last year most of the UKPSF trade members and several site members donated prizes for the raffle. I will be writing to the members asking if they would like to make a donation to the free raffle. There will also be the usual awards
Best-dressed player (Stargate related prize value)
Player of the day (Stargate related prize value)
Worst looking marker
Pratt of the day (Trophy sponsored by Rochdale Trophy Centre)
Atmosphere paintball have agreed to sponsor the hourly draw with £500 worth of prizes to be given away.
Plus more….
What does it cost?
There is one game fee for all players - £45 (£5 discount for UKPSF members). This covers all weekend. Players who pay by 1 September will also receive an exclusive patch.
Package includes
Air and CO2 both days
BBQ on Saturday night
Game fee for both days (no discount for one day)
T- shirt - to keep
Event patch - payment by 1 September
Camping
Entry into several prize draws
I have heard about a discount for female players?
The UKPSF will be supporting the “Women in Paintball” promotion and therefore any female booking into "Staargate” will receive a £10 discount off their entry fee. This discount does not apply to male players dressing up as females as that is a “drag” and does not warrant a discount.
How and when do I pay?
Payment must be made in FULL to the UKPSF as soon a possible. The first 400 to pay will play therefore do not leave it until the last minute to send your money. Once your payment has been received a player’s pass will be issued. This year payment can be made via paypal, so you can pay with a credit card. You must complete the form below and then you will be sent payment instructions. If you wish to pay by cheque then print the Booking Form and send the completed form plus a cheque made payable to the UKPSF to the address on the form. Payment is to be made in advance of the event there is no pay on the day option.
Click for paper Booking Form
ONLINE BOOKING NO LONGER AVAILABLE, PLEASE PAY ON THE DAY (POSSIBILITY OF NO PLACES BEING AVAILABLE)-->
ONLINE BOOKING IS CLOSED, WE ARE FULLY BOOKED


Can I rent equipment?
Yes, Powerplay Paintball will rent a mask, Battlepack, pots, hopper and a marker for £15/unit. Alternatively you can rent all the equipment, including CO2 (no extra charge) plus 2000 paintballs for £55. This must be booked in advance. A £75 refundable deposit (credit card or cash) will be required from all players renting equipment. Book your package either when you send in your application form or by email to steve@playpaintball.co.uk
Will there be any trade stands?
Yes there will be trade stands. All the UKPSF trade members will be invited to attend.
Atmosphere Paintball
Battlefield Paintball
Danger Zone
Fat Bobs Plus more to confirm
Ramping, Burst Fire, Fully Auto or Semi automatic?
This event is being run under UKPSF rules and therefore ALL markers must be in semi-automatic or single shot modes.Any player found using a ramping mode will be warned, asked to turn the mode off, miss one hour of the game and their team receives 1000 penalty points.Anyone found with a fully automatic marker will be excluded from the game and their team receives 5000 penalty points.
You have still not answered my question???
If you questions have still not been answered contact steve@ukpsf.com
Official Suppliers to the UKPSF Stargate scenario
Looking to purchase?

Friday, August 11, 2006

for sale equipement and buy eqipment and jobs

For Sale: (used) A 98 Custom with 16" Nightstik Barrel, 12oz & 16oz tanks, V-Force Mask,

Hopper, Plus MORE for only $169.95. Red Glacier Paintball Supply 775-885-2230
For Sale:..02 Vert feed Cocker, barely used. Comes with 14" Boom Stick Barrel, System X on/off drop forward, Hingetrigger and 68 ci-300psi tank. $485 Firm (408) 356-5541 or
djfisher@aol.com

Paintball Company FOR SALE. Established Name. 2 years old. Large costomer list. Online retail only. Lots of room for expansion! 716-633-3969 or e-mail info@splatdogs.com

HELP WANTED: SplatterPark Paintball Games NOW HIRING. Referees and Concessions. Central Ohio area. Must be 16 and have transportation. Call 1.888.8.SPLATT or email sean@splatterpark.com to schedule an interview.

FOR SALE: Worr Games Orracle Autococker Black, Blue 2 Clear. New in box. Never been fired. $500 firm. Two Vertebrae Autocockers one red one green, new in box $500. Call (603)464-
3886 after 6:00 E.T.

FOR SALE: Used guns: 99 Autocockers with drop forward , SP barrel-$279. 99 Autococker with drop forward, ANS grip and bolt, Excel barrel $299. Classic AutoMag $175. For more great
prices call Check It Paintball 703-378-115

WANTED: Manhunt field in Atco, NJ offers FREE admision TO LADIES every first Sunday of the month. Also seeking teams for up coming Tournaments CALL 856-763-2220

WANTED: 20-50 Field Quality Pump Guns, 1000 Feet Netting 12'X20', used airball fields to be used at Innagural Desert Cup in Arizaon. Contact Oscar, phoenixpaint@qwest.net, 602-573-0774, www.phoenixpaintball.com

FOR SALE: Vertical Feed Autococker w/14inch boomstick and xtreme drop forward w/on&off valve. Purchased June 2, used only 3 times. 408-356-5541. E-mail: DJFisherps2@aol.com
Dark Horizon Corporation. New Manufacturer, Supplying quality titanium replacement gun parts for: Kingman, Tippmann, and other popular guns. Visit our website at www.darkhorizoncorp.com.
Experienced Referees Needed: Friendly Fire Paintball Field, Upton, MA. Contact Eli at 508-795-7248 or Tom at 508-529-7400.

FOR Sale: 17 CFM Mako compressor with gas engine. Perfect for "field" or tournament use. Completely rebuilt. Mounted on trailer with 4 3500 PSI tanks. $6,000. Add new Mania booster for $2,000. Call Steve at Paintball Fun: 800-952-3580.


SALES REPS. WANTED: Established Distributor looking for additional Sales Reps. Phone Sales directly to Store sand Fields. Salary plus commission. Fax resume to 518-798-2048
MAGIC: MTG For Paintball. Paintball Dealer will trade paintball gear for rare Magic: MTG cards. Alpha to 3rd edition. Fax a list of rare cards to 231-627-7477 for consideration. Limited
time only!

INTERNATIONAL PAINTBALL MUSEUM now open at E.M.R. PAINTBALL PARK. Looking for old markers, loaders, barrels, masks, packs, information, etc. for display in Museum. (570) 465-9622 or emrpb@epix.net.

WANTED: Good Paintball Gun Complete Setup. Trade for Laptop Computor. Gets you on the Internet. E-Mail: GARYLEA1932@yahoo.com
Used Cockers; 99, Micro, Kapp, Twister, AUTOMAGS, and ANGELS. CALL Today. 703-378-1150. Check It Paintball Supplies. Email: checkitpaintballva@yahoo.com

Want a High Pressure air system? Get the best - 68ci at 3000lb. Max Attack Series 2, Just $270. Call Gramps & Grizzly's at 909-359-4859.
Northeast Ohio, Wadsworth Rittman Area Paintball Players Club, (WRAPP) has woods and speedball field, plus the house. 2 story farm house with basement and attached garage. 330-335-9205

Crazy Dave's Paintball Equipment Upgrade. (30) Alley Cat Semi-Auto's...$65.00 each. (30) 12 oz. CO2 Tanks....$15.00 each. (30) Scott Extreme Stalker Goggles....$15.00 each. (724)530-6036.

WANTED: Autococker. Will trade Spyder Tl. mailto:oreo353@hotmail.com?subject=TradeTL4Cocker
Will Trade: Tip98 w/lapco barrel, air tipps RVA, Psycho Ballisyics drop forward, 12oz co2. mailto:Trotter07@aol.com?subjectTip98

Will Trade: Tip98, 16 in Sniper barrel. JT Cross fire 12 oz tank. mailto:mmelson02@sprynrt.com
Will Trade: Spyder Shutter 45 grip gas thru stock Custom barrel. 4+1 harness, 20 oz tank and remote for a cocker or Angel. mailto:RSunny2000@aol.com?
subject=tradeshutterforcocker/angel

Wanted: 50 round flip top loaders from view loader and a pack. mailto:hexubis@home.com?subject=50roundloaders

WANTED: Old Markers for Museum! Contact Jessica Sparks! mailto:jsparks@fidmail.com?subject=oldMarkers

WANTED: Mega-Z Z-1 Z-rental. mailto:dulie97@yahoo.com?subject=Mega-z

WANTED: Older Guns! mailto:stu9900@yahoo.com?subject=olderguns

For Sale: Spyder Compact 2000, 12 oz tank, 36 oz tank, 20 in Taso Stone Cold II barrell, vl200 loader with owners manual. mailto:stu9900@yahoo.com?subject=Spyder2000

For Sale: 97 cocker! Lot's of extras! mailto:Thor4245@aol.com?subject=97Cocker

For Sale: New Tip98. mailto:LBMoney5@cs.com?subject=Tip98

For Sale: Viper M1, Tip98. mailto:BlisSoccer@aol.com?subject=Viper/Tip98

For Sale: 17 Nice Guns! mailto:PAINTBOO6@aol.com?subject=gunlist


For Sale: 110ci 3000psi carbon wrap regulated nitro system. dates 2001. mailto:Ryen301@aol.com?subject=110citank
Custom Minimag Paintball Gun. Minimag w/ANS Venturi Bolt, Smart Parts Wood Grips, Gas thru-grip w/bottomline setup, 3 barrels, 978-448-3387.

Used Equipment, VM68/PMI III, $100 per gun with tank. Tracers Pump, $50 with tank. (717)432-9631.
Constant Flow System - For $240.00 you can own one of the most gas efficient Autocockers on your local field. System includes gun modification - Tonado valve and Lightning bolt (AKA). You supply the Auto Cocker, we'll supply the mods.
Constant Action Paintball Sports 512-326-1109 or email at paintbal@io.com.
Custom Professionally lightning painted Micromag. 1 of 3 guns like it in the world. Trigger Job. Verticle Adapter. .45 Grip Frame and 12" stock barrel painted to match. Custom Microline setup. PMI 14" Ceramik Barrel...$500. Email all inquiries to Str8upallthetime@aol.com.
Field Equipment for sale. Mirage, 9-7 oz tank, hopper and elbow, Scott or Jt x-fire goggle. $70.00. 1-888-880-0911.

WANTED Tournament Teams. Let us know your names and addresses so we can let you know about our upcoming events. Check out our web site at Old-River-Paintball.com. E-mail us at oldriverpb@aol.com or call Keith:

Saturday, July 01, 2006

Weekend Warriors






Weekend warriors is the best paintball site in the UK

there are many different levels at this site such as


town: well the town level is 1 of my favourite levels it actually looks like a town with a church, grave yard,houses and more. obj: there is a flag in the middle of the arena u have to get it in to the window of the other team starting building this means run run shoot shoot cover me YAY

Bridge:well bridge is a level when u have to either defend or attack (will be don both ways) lets start if u attacking the bridge well the defending team have 30 seconds to get on the bridge before u can run and shoot esc. There are 3 ramps going up on the bridge which get quite high but not really high that you get sick any way there's a room which u have to get into to win the game but that is easy said then don the defending have barrels and lots of cove not only do they shoot at u when out side the bridge they shoot when ur on the bridge this is 1 of the most intense games ever.

fort: this a level where there is a fort in the middle and which has a tower in the middle of the fort there are loads of walls everywhere on the out side there are a few buildings and barrels and log piles. obj: get ur player in the tower for 1 point for a further 2 points get ur player in the tower and still be in there by the end of the game but the wall makes it easy to get flanked (sorry no pics)

road: ok each team start on oppositee sides of the roads with lots of log piles. on the road there are two little barrels (like those little petrol things) the objective is to get the barrel in to the enemy start post

cheack pont:cheack point insent made out off checkers basically 1 team start bay a tower and the other by a huge bunker with a wight roof in each base there are 3 target shoot them to get ponts the are lots of log piles and army trucks on this leval


Top of the range semi-automatic paintball marker... Who's the Daddy now?!

Camouflage coverall


Protective hood

Full-face anti-fog goggles

400 round battlepack

Protective jacket for ladies

oh and thay have some tippmen98s now so there are a lot better now and thay use air insted so it more powerfull and also if u have a delcat head just ask them when u ring up for a full head mask


Then its time for your game briefing from one of our experienced marshals, before embarking on your first mission…Set in over 30 acres of Chilterns’ woodland, you will find yourself engaging the enemy under the cover of barricades, across a 100-metre bridge, capturing the fort and skirmishing through the village amongst other scenarios.





Weekend Warriors - Reading's premier paintball site Email: mailto:info@weekendwarriors.co.uk Tel: 01189 757 889

Saturday, May 20, 2006

how painballs are made

Paintballs are made entirely of non-toxic, food-grade ingredients. To make the hollow shell, they first pour water into a giant, heated mixing bowl.They add a sweetener, a preservative and a secret combination of food ingredients the company won’t divulge.No preservatives added.
Then, finally, the key ingredient that gives the shell its shape --- gelatin.The same kind as used in gummy bears.They melt and mix everything for about a half an hour.Then line it up for what they call “The Drop” –transferring the gel from the mixer into a heated vat called the “gel tote”.
They filter out any globs that didn’t melt.Once the gel is securely in the tote, they lower in a giant blender.They pour in food dye and blend for about 20 minutes.
Elsewhere in the factory, they use the same method to dye what’s called “the fill” – that’s the “paint” that goes inside the shell of the paintball.It’s made of polyethylene glycol, the same inert liquid used for Cough Syrup, thickened with wax - the same wax as Crayola Crayons…
The gel and the fill meet their maker in what’s known as “the feed room”.Here, the vats of gel and fill feed a softgel encapsulation machine one floor below.This machine is the same kind used by drug companies to make soft gel-cap medicines.Also used to make Bath Beads, and all oil soluble nutritional supplements:Vitamin A and E, garlic oil, fish oil, lecithin, etc.First, the machine spreads out the gel onto a cooled drum.This creates a continuous, thin sheet of gel called a “gel ribbon”.This cooling cures the gelatin to the point where it can now be molded into the hollow shell of the ball.The machine presses the gel ribbon into a die with half-circle pockets, each forming one-half of a ball shell.The machine does the next three steps in one shot.It aligns two half-shells together to form a hollow ball….injects the fill...then seals the two half-shells together.
These newly minted paintballs are still quite soft.If they’re not carefully dried, they’ll lose their shape.So they fall down onto a conveyer,then roll into a tumble-dryer to be pre-dried while airborne.From here they’ll go onto a bakery-style rack until they dry out to the carefully controlled amount.The exact drying protocol is a carefully guarded trade secret.
To make dual-coloured paintballs, they use the exact same process, but feed two colours of gel ribbon into the capsulation machine.One colour for each half of the shell.
The finished paintballs go through an precision automatic counting machine.Manufacturing this messy ammunition is a “paint-staking” process… but well worth the effort to the millions who love the game of Paintball. Invented just 20 years ago, it’s caught on in more than 40 countries worldwide. That is how they make paintballs.

delta force paintball


Delta Force game zones could easily be mistaken for Hollywood film sets, featuring larger than life pyramids, zombie statues, light aircraft and double decker buses to name just a few.
Our host of scenarios vary from centre to centre, and are constantly updated to offer you the utimate in combat simulation in a fun, safe and varied environment.
Some of our famous scenarios include:
A Bridge Too Far:
Loads of dug-outs, foxholes and trenches lie between you and the bridge.
Mad Murphy's Jungle:
Eliminate the enemy - Jungle ambush by unseen forces.
Viet-Cong Village:
Hostile takeover - Take hold and control the village, building by building.
Fort Bravo:
Attack and defend in a two storey Alamo stockade, featuring towers and staircases to upper walkways.
Mummy's Revenge:
Pyramids with tunnels and massive zombie statues to negotiate.
Afghan Forts:
Defend the fortress against the bunker-busting bomb.
Year 3000:
Defend and capture - Wilderness combat and futuristic cover.
Speedball:
Total annihilation - Fast paced action in a confined arena.
Bus / Convoy:
Attack and destroy - Preserve your own team.
And a lot more!!
We have different scenarios at each of our centres, the ones listed above are just a few examples.


http://www.paintballgames.co.uk/index.htm

Friday, May 19, 2006

how to eseble a paintball marker


One of the most extreme and adrenaline pumping sports is paintball. It’s a great way to have fun with friends and get exercise all at the same time. The most important thing in paintball is the paintball marker (paintball gun). There are a lot of different companies who make the guns and hundreds of different types of markers. Also, once you have bought a paintball gun there are many different upgrades that will enhance you paintball experience, or just change the look of your marker.
Once you have ordered a marker, it will not be shipped to you set up and ready to go. It will instead be separated into different pieces including the barrel(where the paintballs are shot out of), the hopper(where the paintballs are held), the CO2 tank(applies the gas to propel the paintballs), and then the actual marker to which everything connects. Putting it all together can be very quick if you know what you are doing.
Firstly, attack the barrel. To do so find the end of the barrel which has the spirals on it. This is the side that goes into the marker. Place it in the front of the marker, apply pressure and turn until the barrel is securely in the marker.
Secondly, attach the hopper. In the box which your marker came in, you will find a hexagon screwdriver. This is what will be used to tighten and loosen all the hexagon nuts found on the marker. On the top of the gun, a short tube will be protruding called the elbow because of its elbow-like shape. On the side of the elbow will be a hexagonal nut which loosens and tightens the elbow. Loosen it until there is enough room for the hopper to fit in. Once the hopper is set, tighten the nut back up until it is tight enough so that the hopper does not wiggle or fall out when the gun is held upside down.
The final step to setting up the paintball gun is to attack the CO2 tank which is what will be used to send pressure into the marker and propelling the ball at high velocities. Before you go ahead and screw the tank on, it is crucial that you attach the O-ring which will prevent any CO2 from leaking out of the gun. You will find the O-ring in the box that you marker came in, its is a ½ inch diameter rubber circle. Once you have found it, put it on the first indent found on the end of the CO2 tank that is to be placed in the gun. Make sure that it fits tightly to prevent any leakage. Once it is on, you can go ahead and twist on the tank to the back of your marker.
Once all of this is complete, your gun is officially set up. You must also have a mask to prevent any paintballs from hitting your face and causing potentially serious damage. All that’s left is for you to go, buy some paintballs, and have fun.

Sunday, May 07, 2006

SAS Paintball UK

At SAS Paintball UK we have developed the ultimate UK Paintball site.We are the only Paintball site in the UK to provide varied indoor Paintball, outdoor Paintball, and woodland Paintball fields - from one convenient West Midlands site.For the first time, play the 3 types of Paintball games - from one Paintball site.

SAS Paintball UK's Paintball fields include:3 x indoor Paintball games cover over 33.000 sq ft. Indoor Paintball is enhanced by special effects such as smoke machines, strobe and UV lighting, vehicles, and many different kinds of cover.

Indoor Paintball gamesAt SAS Paintball UK you will experience the thrills and adrenaline pumping action of indoor Paintball. Wolverhampton's indoor Paintball fields are fast, strategic, atmospheric, and allow all weather Paintballing 7 days a week.Indoor Paintballing is guaranteed to excite, and our game zones have been purpose built for the maximum adrenaline rush.Our three indoor Paintball games cover over 33,000 square feet. They include smoke, ultraviolet, and strobe lighting effects to create an intense atmosphere. All of our indoor games are scenario based.We are the only Paintball site in the UK to provide indoor Paintball games. Book now and play outdoor, woodland and indoor Paint ball - from one convenient West Midlands location.
Indoor Paintball game - Area52As seen on The Gadget Show. Your elite squads mission is to transport a device from deep inside Area 52 onto the awaiting rocket launch pad.This game covers four inside rooms and corridors, and an outside Speedball style Paintball field.Experience the mysteries and terror of the ultimate all weather Paintball game - Area 52.. All other details highly classified.
Indoor Paintball game - Heavy waterOverpower the guards and take your special forces on to disable the water plant.This Indoor Paintball field requires good communication, tactics, and of course, excellent aim.Many different types of cover, elevated platforms and hidden bases guarantee a varied game.. All other details highly classified.
Indoor Paintball game - Computer roomYou must gain access to your enemies control platform. Travel across the playfield, using vehicles, barricades, ammo crates, and platforms to conceal your approach. Use shock tactics in a frontal assault, or stealth by travelling underneath your opponents base.Attack or defend?. All other details highly classified.
Indoor Paintballing is the ultimate adrenaline rushAll bookings include:- Outdoor and indoor Paintballing- All the Paintball equipment you need- 8 Paint ball games on a half day- 14 Paint ball games on a full day - includes woodland paintball games- Full supervision from experienced adult Paintball marshalsFor every 10 players, you get one free Paintball package - including Paintballs - for an unbeatable deal.If .








Outdoor Paintball gamesAt SAS Paintball UK you will experience fast paced outdoor Paintball.We offer you three fast paced outdoor Paintball games, covering over 25,000 square feet.Our outdoor Paintball games are floodlit, to allow day and night games 7 days a week, and include military vehicles, sniper posts, enemy barracks, trenches, and hidden escape routes.We have a full Speedball Paintball arena, the ultimate in fast paced Paintball. Outdoor Paintballing will test your skill - whether you are a team player or a sniper, our games are for you. All of our outdoor games are scenario based.We are the only Paintball site in the UK to provide outdoor Paintball games from one site.Book now and play woodland, indoor, and outdoor Paint ball - from one convenient West Midlands location.
Outdoor Paintball game - BombdropMove between military trucks and rocket trailers to secure equipment from a fortified bunker.Bombdrop is played in a large military vehicle compound - two bases, varied cover, vehicles and a large playfield allow for a wide variety of tactics to be used.Team player or sniper? You decide. All other details highly classified.
Outdoor Paintball game - SpeedballA fast paced Speedball arena, in which the name says it all.The classical Speedball Paintball field has evolved at SAS Paintball UKCan you get to your opponents base? All other details highly classified.
Outdoor Paintball game - AnnihilationWith mission plans lost, battle your enemies to the bitter end.With an immediate start (players start in exposed positions) Annihilation is very fast moving.Support your team or be the last man standing? All other details highly classified.
Outdoor Paintballing will test your skillAll bookings include:- Indoor and outdoor Paintballing- All the Paintball equipment you need- 8 Paint ball games on a half day- 14 Paint ball games on a full day - includes woodland paintball games- Full supervision from experienced adult Paintball marshalsFor every 10 players, you get one free Paintball package - including Paintballs - for an unbeatable deal





At SAS Paintball UK you will experience strategic woodland Paintball.Our 10 acre, custom built wood Paintball complex includes enemy forts and bases, trenches, secret hideaways and tunnels.Woodland Paintballing brings out the sniper in you. All woodland Paintball games are scenario based. Storm your enemies base. Snipe from hidden cover. The ultimate Paintball experience.We are the only Paintball site in the UK to provide woodland Paintball games, Book now and play outdoor, woodland and indoor Paint ball - from one convenient West Midlands location.
Woodland Paintball game - MedicOne team must be completely eliminated.Its not as simple as it sounds - both teams have a medic, who can heal shot players.Can the medic stay alive until the enemy is wiped out?All other details highly classified.
Woodland Paintball game - GeneralsAgainst the clock, defend your general from your enemies onslaught.But thats not all - to win, the enemy general must be eliminated.All other details highly classified.
Woodland Paintballing brings out the sniper in youAll full day bookings include:- Outdoor, indoor, and woodland Paintballing- All the Paintball equipment you need- 14 Paint ball games- Full supervision from experienced adult Paintball marshalsFor every 10 players, you get one free Paintball package - including Paintballs - for an unbeatable deal.







As seen on The Gadget Show "Supertorch" episode.Night Paintball games are probably the most intense Paintball experience ever.Due to the extreme nature of playing Paintball in the dark, the minimum age for night time bookings is 18 and over only.You will experience tense and exciting encounters in our floodlit outdoor Paintball zones, and UV/ strobe lit indoor Paintball zones.
Night Paintballing detailsNight time Paintball bookings include:- Outdoor and indoor Paintball games - All the Paintball equipment you need- 8 Paint ball games- Full supervision from experienced adult Paintball marshalsStart time: 6PM. Finish time: 9PM. Weekdays only.The smallest group size is 16 players for a night time game.For every 10 players, you get one free Paintball package - including Paintballs - for an unbeatable deal. If you have any questions, or would like a free information pack → contact us.Want to book a game? → book online now, or call us on 0800 0858 929. SAS PAINTBALL UK, WOOD HALL FARM, WOOD ROAD, CODSALL WOOD, WOLVERHAMPTON, WEST MIDLANDS, STAFFORDSHIRE, UK, WV8 1QRTEL: 0800 0858 929

http://www.saspaintball.co.uk/

Saturday, April 22, 2006

Mayhem paintball

There are many levels at mayhem paintball games



urban: Rescue the man sized dummy before it falls in the hands of the opposing team, battle your way though hay barns, hide behind cars, tractors, use the school bus to snipe your opponents behind cars capture the wooden fort to get past enemy frontlines and take the dummy to their base camp. Using your teams clever plan and plenty of courage to win.

Objectives
Rescue the dummy
Carry the dummy to the Evacuation point. Strategy tips
Control the barn as it will allow you get behind the opposing team use the height of the walls of the barn so you can stand up and shoot over the bales.
From the bottom end get the coach and snipe the players behind the cars,
Use the coach to stop people moving down the left hand side.
Get up to the wooden box it has good angles and allows you to move forward from either end.
From the top end get the blue car on the far left, it controls the left hand side allows you to move up to the box and also you can stop people moving up out the barn if everything goes wrong.









Tank Convoy:We have a real 38 tonne battle tank, and two armoured personal carriers with usable mounted paintball machine guns, not forgetting army jeeps all in one playing area.The Tank convoy is a must just to tell your mates you took out a real 38 tonne battle tank. We planted thousands of trees 10 years ago although people said it was a waste of time they will never get very big. They are now 20-50 feet high creating loads of hiding places and a tree line of conifers down one side which you can crawl down to get around the back of the area. With the tank, APCÂ’s and trees, fuel and ammo depot this has to be one of the most exciting playing areas around.The aim is to find the explosives and take out the tank, unfortunately this is not that easy as the other team are camped in firing at you with machine guns from there APCs and fortifications around the ammo dump. Or the game maybe a simple capture the laptop full of secrete information from the fuel depot, leaving your ammo depot under the covering fire of your APCs whilst the other team try to take out your T55 Battle tank.




Objectives
Find the explosives in the ammo depot
Take out the tank Or
Retrieve the laptop from the army jeep in the Fuel depot
Get the laptop back to the Ammo Depot Strategy tips
Sneak down through the tree line on the ammo dump side.
Power your way though the opposing teams heavily fortified defences using covering fire from the APCs though to the Fuel Depot.




Bottom WoodBottom wood is our largest woodland playing field, its quite long and divided in 2 by a stream. There are no less than 6 wooden bridges for crossing the stream, not that you have to use them (how far can you jump?). The field opens out into a large area, with several well placed man-made barricades and many large trees to use as cover. It also has wreckage from World War 2 when the field was owned by the neighbouring airstrip.



Objectives
retrievee the enemy flag, and bring it back to base camp Strategy tips:
Teams start on opposite sides of the stream, pick your crossing point and try to make it to a large tree for cover








Missile Command (A.K.A.) Brushwood: We are going to revamp brushwood as well as adding a massive gargantuan on the back of the army lorry with new game objectives. For the moment though this massive area, which is the size approximately of four football, pitches is great for moving asit'ss littered with wooden barricades, strategically placed sheds, trees barrels and a scud missile launcher.There are two base camps located over 120 metres from each other. Maybe you want quickly cover as much ground as possible, to try to infiltrate the enemy camp or cunningly take the by surprise as you wait in ambush. Taking there flag when the coast is clear getting it back to your base safely.




Objectives
Retrieve the flag from your opponents base. Strategy tips
Use the mounds and trenches on the woodland side to gain a better view of the opposing team.
Get the shed on the far side to control that side of the field.

Speedball: Play around the giant hay bales n our speedball field. Capture the flag from the centre of the field enormous field and plant it at your enemies base camp. Be careful it is not as easy as it seems. The enemy are facing you head on so make use of the hay bales and being careful not to get shot. With the bales as cover using speed and timing to move side on your opponents for an easier shot.



Objectives
Capture the flag form the centre and hang in your opponents Base. Strategy tips:
Use speed and timing using the hay bales to get down the sides of the field so you can get on the same row of bales as your opponents shooting them easily in the sides

Aeroplane wood: Capture the top secret documents in the briefcase from the crashed aeroplane. Use speed to capture the briefcase first or your wisdom and cunning to ambush the opposition after they have collected the brief case for you.Once you have the briefcase you have to negate your way to the extraction point, maybe choosing the treacherous ridge or maybe stealthily a long the river bed.



Objectives
Retrieve the briefcase
Get the briefcase to the extraction point. Strategy
Either to run hell for leather for the plane and capture thebriefcasee as soon as possible
or to take up strategic points securing the Towers, ridge, and above the riverbed letting them come to you as you wait in ambush.



Radar Station: Defend the World War 2 radar station whilst the enemy try to disable it. Stopping its important strategic information. The Radar station is hidden on the edge of a wood which makes things very exciting as the field is half dense woodland with a river though the middle whilst the other half of its not under the cover of trees but has loads of barricades to move to and from. You cant see into the wood from outside as the woods a lot darker making it easy to snipe people who are out of the wood.


Objectives
Disable the radar station Strategy
Use the woods to sneak up on the radar station.










Wild WestSave the dummy from the hangmanÂ’s noose, just like a film set western scene, with shop fronts, chuck wagon, water trough and gallows.



Objectives
Rescue the fair maiden, or
Eliminate the opposition Strategy
An Ol' West style shoot out, teams are lined facing opposite one another in the western setting
Take aim 'n take cover









Barricade City: Our jungle like middle wood is very over grown with lots of barricades to hide behind and a ridge running a long the top and a winding river on the opposite side. Capture the flag from the opposing teams base and get it back your base.



Objectives
Retrieve the flag from your opponents base and bring it home Strategy
Barricade City is so named for the thick foliage that offers countless barricades, use it to your advantage












Psycho wood: Our smallest wood, it has lots to hide behind and is great for fast paced action. We normally use it for smaller groups. There's a over grown ridge down one side, the other side has a lot of big trees and barricades making it east to move.



Objectives
This can be a centre flag game, a 2 flag game, or even opposition elimation game. Strategy
Since Psycho wood is so small, there's no real need to try to gain too much ground at the start of the game, so just find somewhere good to hide!













Top WoodWith ruins left over from a WW2 airfield this thick over grown part of the forest making top wood an adrenaline filled methodical game. ThereÂ’s a ridge down the left side and a large ditch on the right both strategically very important.